Refer to other V-Ray tutorials in order to understand how each offered color mapping type affects your rendering. Each of type that you select will have its own calculation method behind it, and each of them has its own pluses and minuses, depending on what you want to get as a result. Small numbers represents a larger aperture larger opening in your camera, which in turn allows more light in, that will in turn give us a brighter images.Īdjusting these three parameters, you will be able to control the brightness of your rendered image. Luckily, this is not the case with V-Ray Physical camera. If we increase its value on digital cameras, our image will suffer from significant amount of noise. High numbers will make your scene brighter as lower numbers will make it darker. This means that your scene will be brighter than if you set this value toas in this case, the shutter on your camera will stay open for a longer period and therefore more light will get into it. You will notice that these parameters work exactly like on any digital photo camera. You will still have to have proper materials setup as well as apply them correctly. Notice that this will affect only our scene lighting, as we explained before.
Otherwise, the sun light will not be able to enter our scene through the windows and our scene could become completely dark. This parameter option will be set in V-Ray material browser, for each particular material. White color is to strong and pure white does not exist in the real world.Ĭlosest to pure white is crystal-clear snow, but still it is not perfectly white.
The best way of doing this, is to overwrite all materials with light gray color.
Lighting After modeling, texturing and setting the Physical camera Still Camera type view, we want to set the desired lighting of our scene. You can scale any texture to whatever size, as long as it looks realistic to you. For objects with flat surfaces, you apply materials as you are used to in SketchUp, just take good care on the size of textures and be sure they look realistic e. Rectangle with projected wood material at correct angle ready for sampling. Rectangle with projected leather material at correct angle ready for sampling.
The following example shows how to apply projected materials to the lounge sofa. To avoid this problem we will use projected textures. In this case, we often find ourselves having non realistic materials applied. What quite often happens is that 3D models that we use from web sites have incorrect texture mapping or we want to change their default materials.
It also requires that such materials are properly assigned to different surfaces of any object in your scene. Texturing As explained before, it is necessary to use real world scaled textures in order to achieve realism. I have also used several 3D models downloaded from the 3D Warehouse. The rendering engine I used for the final visualization was V-Ray. First, I want you to notice that this project have been created in SketchUp. This will include texturing, lighting and the rendering processes. Some working knowledge of SketchUp and V-Ray is needed to follow and understand this tutorial. Subscribe to: Posts Atom.There is a lot of good solid information here with many tips to suit all levels of experience. Please take note of the disclaimer clik here.
Here is a good tutorial of our friend Fakar Suhartami Pratama that explainsstep by step, how he got this fantastic result. Thanks to Arga Artistika for this excellent contribute. Pleasetake note of the disclaimer clik here. Interior Rendering With Vray 3.4 for Sketchup Encisa suggests to us a simple tutorial here Encisa for this great tips. There are some who wish to know the easiest way to light up the T. Please takenote of the disclaimer clik here. GAD Architecture that Thank you great deal. Simple and immediate this tutorial shared with us by studio. Of course there are some mistakes, like curtains and it's material, but overal view is nice. I tried it with sketchup And it was very good. Nguyen Khanh Vu from VietNam that you have already got to know with this model. Dario say : " I'm experimenting with the use of brute force as a substitute of irradiance map and I must say that in terms of speed and quality impressed me positively " Thanks so much Dario for this one, the result is really good! This great tutorialexplain, step by step, how to obtain, by using vray 2.
The website is in Italian, but it is full of excellent tutorialsunderstandable in any language. Oct 25, Tutorial vray for sketchup making a modern bedroom 1.